using UnityEngine;
using System.Collections;

public class Lixo : MonoBehaviour 
{
	int id = 6;
    private Vector2 screen;

	void Start () 
	{
        this.screen.y = GameObject.Find("Main Camera").GetComponent<Camera>().orthographicSize;
        this.screen.x = this.screen.y * GameObject.Find("Main Camera").GetComponent<Camera>().aspect;

		this.gameObject.AddComponent("MeshRenderer");
        this.gameObject.AddComponent("MeshFilter");
		this.gameObject.AddComponent("BoxCollider");
        this.gameObject.GetComponent<BoxCollider>().size = new Vector3(1.6f, 1.5f, 0);
		this.gameObject.tag = "Lixo";

        Mesh mesh = Quad.Create(this.screen.x * 0.06f, this.screen.y * 0.1f);
		
        this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
        this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

        this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
        {
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
        };

        this.transform.position = new Vector3(this.screen.x * -0.1f, this.screen.y * -0.5f, -1);  
	}
	
	void Update () 
	{
	
	}

    void OnMouseDown()
    {
        Application.LoadLevel(2);
        Popularidade.dinheiro -= 20;
    }

    void OnMouseExit()
    {
       
    }
}
	